Kampagne |
---|
EOI DM NIM IØ T WL Frihed DNG Is DsØs Th WO DSV Tbs UDBS - BAM |
Era |
Ht S - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Sprog |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
Specielle bemærkninger: Denne enhed kan gøre sine modstandere langsomme, bevægelsen bliver halveret og det samme gør angrebsskaden indtil de afslutter en runde.
Forfremmes fra: | Merman Hunter |
---|---|
Forfremmes til: | Merman Entangler |
Pris: | 27 |
L: | 40 |
Bevægelse: | 7 |
EP: | 80 |
Level: | 2 |
Sindelag: | hæderlig |
ID | Merman Netcaster Ascension |
Evner: |
![]() | kølle slag | 6 - 3 nærkamp | |
![]() | net slag | 9 - 2 afstands | langsom |
Modstandskræfter: | |
---|---|
klinge | 0% |
stik | 0% |
slag | 0% |
ild | 0% |
kulde | 20% |
magisk | 0% |
Terræn | Bevægelsespris | Forsvar |
---|---|---|
Bakker | 5 | 30% |
Bjerge | - | 0% |
Borg | 1 | 40% |
Champignonskov | 3 | 20% |
Coastal Reef | 2 | 70% |
Dybt vand | 1 | 50% |
Flat | 2 | 30% |
Frozen | 2 | 30% |
Hule | 3 | 20% |
Impassable | - | 0% |
Landsby | 1 | 40% |
Lavt vand | 1 | 60% |
Sand | 2 | 30% |
Skov | 5 | 30% |
Sump | 1 | 60% |
Unwalkable | - | 0% |